EA Sports FC 25 Review: AI Stagnation vs Tactical Complexity

Let’s not waste any more time, EA Sports FC 25 is a game that has an internal conflict. It has features such as FC IQ, which tries to give more tactical depth to the game by allowing the user to control how the team builds up, defends, or how the players shift into different roles. But then the game brings us to the more user-friendly approach of not paying attention to the more important gameplay features like AI control.

FC IQ: Strategic Control With a Side of Complexity

Let’s start with what moves the needle. FC IQ is a genuinely intriguing addition for hardcore football tacticians. The option allows them to control the team further, like setting the team's pressing triggers, build-up play, or giving a role slot to individual players, such as in the case of Saka.

I'm using the "Positional Fluidity" instruction to let my attacking midfielder roam freely and find pockets of space.

It’s the first time EA has gotten close to replicating tactical presets like Pep Guardiola's positional play or Jürgen Klopp’s gegenpress. You can sense the team’s shape shift based on the instructions given. Under strict settings like Squad Battles or in certain Career Mode situations, it leads to some rewarding moments of chess-like football.

Yet, this elegance of EA Sports FC 25 has its shortcomings. Unless you’re one to analyze Inter Milan’s weekends in their 3-5-2 against a low block, it may be too complicated to grasp. The lack of simple, streamlined presets comes as a letdown for the casual player. This means that the player who opts for a simplified quick kick-off will be overwhelmed by the menus, charts, sliders, and more.

To summarize, FC IQ is a remarkable step towards tactical realism, but the accessibility curve is harsh for anyone who isn't part of the hardcore simulation enthusiasts.

HyperMotion2 vs FC IQ: One More Time, One More Gimmick?

It’s the same story for FC. The newest tagline, “FC IQ,” is a spin-off of last year’s “HyperMotion2,” which supposedly finesses the EA animation systems in order for players to move in a more lifelike manner. Both of them have the same flaw, sharing the complaint of masked and poorly executed animation.

The "Ball Physics" engine creates an unpredictable bounce off a divot, causing my defender to mis-head a clearance.

HyperMotion2 worked to visually improve player animations, but the workflows made animated robots still have the same delayed input mechanics and sluggish, droid-like transitions alongside poorly animated, stuck defenses. The Jogger FC IQ is meant to allow us to devise elegant strategies for more advanced and smarter football. However, the objectives are not properly executed by the players as per the in-game animations.

It is as if one is handed marvellous, but the builders are incompetent and can't even follow the expertly designed blueprint. The ideas themselves seem astonishing, but the artificial intelligence algorithms still have not reached the level of the rest of the systems. The game’s features might be enticing, but the playing experience is disappointing.

Conclusion

While “Simulation Mode” in EA Sports FC 25 has no doubt garnered attention from “sim players” out there, it gets one feature right: a flashy advert should never trump “actual gameplay.” “Simulation Mode” was marketed as a game where a player could outmaneuver, outthink, and outsmart the opponents with proper skill and intelligence, as well as tactical realism and optimized psychology player movement, instead of the chaotic, illogical, arcade clown show that we’ve been fed. Consumer hopes rested on the notion that we would “finally” get a game with proper football AI physics and player movement, instead of the sculpted and “magic” boxed tricks every football game has been packaged with over the years.

My "Set Piece Specialist" just curved a free-kick over the wall and off the inside of the post for a stunning goal.

It’s absurd. What EA refers to as “enhanced CPU AI” boils down to a set slider preset that drastically reduces simulation and turns the game into an infuriatingly unpredictable arcade brawl. Your defenders will continue to ball watch, your midfielders will be utterly irrelevant off the ball, and the CPU will still score goals that defy the laws of physics from angles that are impossible. “Simulation mode” is a placeholder for tacky marketing. It’s terrible. Realistically, if you want a demanding and authentic offline experience, you will still need to scour the community forums for slider user sets that actually uphold the offline simulation promise. It’s rather pathetic that the community has to step in and polish what developers tout as a fundamental selling point.