Star Wars Outlaws: Crime Syndicates Unite in a Galactic Underworld
The crime syndicates from Solo: A Star Wars Story pop up in the game, like Crimson Dawn and the Pykes, who also make appearances in The Book of Boba Fett. The Hutts are in the mix too, with Bib Fortuna hustling around after his super chubby boss, and for those wanting to explore these connections further, you can buy cheap Xbox games that dive into these thrilling narratives. Then there’s the Ashiga Clan, which is more like a hive mind than a traditional crime group—think matriarchal insect vibes in those encounter suits, kinda like the Vorlons from Babylon 5. And speaking of Solo, we’re still bummed that Paul Bettany ended up as the main villain instead of Michael K. Williams. At the start, your rep with each faction is pretty neutral, but as the story unfolds, you’ll quickly find yourself gaining or losing favor with them. Do missions for one faction—usually against another—and you’ll rack up kudos and rewards, kinda like hitting exalted status in World of Warcraft for some super useful armor sets. Pro tip: it’s best to cozy up to one syndicate early in the game instead of trying to play all sides. If your rep with a faction is lacking, cruising through their territory becomes a whole ordeal. Just passing by? They’ll definitely attack you. No questions asked. But this really highlights how your status in the later game shifts—having a solid rep means you won’t get shot on sight and can walk around with way more respect.
Exploring Toshara and Beyond in Star Wars Outlaws
You can definitely get by on foot a good bit in Toshara, but once you hit up other planets—especially Tatooine—you’ll be super grateful for your speeder and the fast travel points you can use in areas where your rep is solid, and if you're looking for more ways to enhance your journey, you can also buy cheap Xbox games that offer exciting adventures across the galaxy. Running back and forth can get old pretty quickly, especially early on when it feels like you’re stuck doing a ton of fetch quests for the same folks in just a couple of spots. It gets a bit better with missions that span multiple planets, but those only unlock after you wrap up the first act. Then things kick off like a heist movie, with your main goal being to gather your crew for one big score. Honestly, it’s a bit cliché, and it feels kind of secondary to the fun of playing factions against each other and dealing with bandits and imperial drama. The combat isn’t super complex, but you’ll definitely have a better time if you take a stealthy approach and try to flank your enemies. Going in guns blazing isn’t the best idea, especially when you’re up against imperial bases. Most spots have a sneaky side entrance or a ventilation shaft you can use to get in the back. Take out sentries as you go, and you can avoid the worst of it, but sometimes, no matter how hard you try, you’ll end up in a full-on shootout.
The Power of the Upgradeable Blaster in Star Wars Outlaws
At this point, you’ll probably realize, as Han Solo would say, that there’s nothing like a solid blaster. The blaster rifles and other gear you pick up have limited ammo, but your upgradeable blaster is where it’s at, especially if you’re gearing up for a mission and thinking about how much fun it would be to buy cheap PS5 games that feature similar weapon mechanics. You’ve got three modes: the standard blaster, an ion mode that’s great against droids and shields, and the power mode, aka explosive shot. You won’t unlock that last one until you get a bit further into the story, which helps gate other upgrades in the game. When you’re taking fire from enemies, whether you’re on your speeder or on foot, you’ll fill up an adrenaline meter. You can also boost it by pulling off tricky moves on your speeder, but it’ll mostly fill up during shootouts. Once it’s charged, you can activate what they call Adrenaline Rush. By clicking both thumbsticks, you get a short window to highlight multiple enemies, and when that time runs out, you’ll take them out one by one with perfect shots. We hear it’s similar to a mechanic in Red Dead Redemption, but honestly, we didn’t stick around long enough to know—just played through the snowy prologue before bouncing. It’s a solid way to relieve some pressure and shift the momentum of firefights back in your favor. Plus, you can use it to take out any speeders chasing you down too!
Star Wars Outlaws: A Welcome Dive into the Criminal Underworld
In conclusion, Star Wars Outlaws is the open-world Star Wars game we didn’t even know we were missing. It ditches the lightsaber theatrics and instead gives us a deep dive into the shady criminal underworld that hides in the shadows. Sure, it has some vendor overload and you might find yourself sidetracked from the main story, but when a game keeps us from playing our favorite Balatro for a while, you know it’s doing something right. Plus, it’s given us a reason to rewatch Solo. Star Wars Outlaws really is the open-world game we didn’t know we needed. The music is a bit meh, and the combat isn’t super complicated, but honestly, it doesn’t have to be. There’s nothing like a good blaster, and this game proves that you don’t need fancy lightsabers to have fun. The stealth mechanics are a blast, with takedowns providing a sneaky way to get into places you probably shouldn’t be. Considering this game came from a big team effort, it’s impressive how good it turned out. The fanservice is pretty light and not too in-your-face, but honestly, we wouldn’t mind a little more, even if it’s just a familiar musical cue here and there.