silvereagle

I used to love going to the furry convention VR portals.

Ever since they started up a few years ago, they've always been a jumbled, crowded, loud mess of people. There's only so much space in front of the two cameras (one facing into a VR world, the other facing into the convention space), so people jostle just to be seen and to greet their friends on the other side. It was chaos, but despite that, I loved it...

...until I noticed something. Now that I've seen it, it's impossible to unsee. I notice it every time, and my heart sinks a little lower.

Almost nobody at furry conventions has worn a mask in years.

I see the same reality play out all around the world, and it doesn't matter where you are—in the US or abroad, in a “red” or a “blue” state—you can count the number of folks masked up on one hand. And that number stays the same whether it's a con with a thousand attendees or ten thousand.

I see those hundreds of people standing shoulder-to-shoulder with not a mask among them, and all I can hear is a booming voice in my mind saying, “furry cons won't ever be safe for you again in your life.

I'm not okay with that, and frankly, I'm tired of being nice about it.

The Pedestal of Furry Cons

The furry convention scene is getting to be a big deal. A really big deal, some would argue too big of a deal.

Conventions that hosted 2,000 people just ten years ago are now bursting at the seams with well over 10,000 attendees. Hotel room blocks sell out minutes after they open and venues strain to accommodate the ever-growing crowds.

It's no secret why: furry cons are all the rage.

Spend enough time in furry VR spaces, and you'll find it makes up nearly every third conversation. “Which cons are you going to?” is a universal icebreaker among furries.

And why wouldn't it be? A lot of folks say furry cons are a “life-changing” experience. Especially if you live somewhere where it isn't safe to be yourself in your everyday life, cons give you a rare chance to let your furry side out, make new friends, and celebrate your passions in a “safe” space. It's no surprise that in a world that feels increasingly hostile, especially to the predominantly queer audience in the furry fandom, conventions would boom in popularity.

Naturally, there's a flipside to this collective obsession over conventions, though: the stigma and exclusion that comes from not being able to attend one. So many friendships are made and strengthened at cons that it's easy to feel like a second-class citizen if you don't (or can't) attend them. The fact that attending cons is something of an expensive luxury has also made them into a “status symbol”, further driving a wedge between the comfortably wealthy furries and the ones struggling to live month-to-month.

Besides cost, though, there are plenty of reasons one might not be able to attend a furry con. Maybe you can't get time off work. Maybe the crowds overstimulate you. Maybe the venue isn't accessible for your needs. Or maybe, like me, you're a part of a huge group of people who are at higher risk of bad complications from COVID or other airborne infections.

High-Risk, and Low (But Never Zero) Risk

I don't need to impress upon you that COVID is a devastating virus that has killed millions worldwide and disabled hundreds of millions to varying degrees. I also don't need to state that it's an airborne virus that easily transmits in spaces where lots of people are close together. Those of you who know this already know it, and if you don't believe it, nothing I say could convince you to.

What might surprise you, though, is just how many people are statistically likely to have worse outcomes from a COVID infection.

The CDC has a page dedicated to medical conditions that have higher COVID risk, and while you might expect to find diseases that damage the immune system (like cancer, organ transplant medications, or diabetes) and chronic illnesses of the lung and heart on there, there are other conditions you might not expect listed there, too.

If you're overweight or obese or physically inactive, you're at higher risk. If you live with ADHD or depression, studies show you're at higher risk too. And further studies show that people on the autism spectrum have higher rates of severe illness, hospitalization and death from COVID.

Together, these represent a huge portion of the furry community. Even if you aren't in one of these categories, you almost certainly know someone who is. Heck, if you know me, you know someone who's in maybe four or five of those categories!

Every time I talk about a vulnerable group of people, though, I'm met with the same sort of cynical, almost ghoulish response: “I'm not in any of those groups, so why should I care?”

Say you're young, immunocompetent and physically active. You've survived COVID before, so the idea of another infection doesn't really scare you.

What you might not realize is that every single COVID infection you endure is another roll of the dice. You might've weathered the previous one with just a few weeks of feeling nasty, only to have the next one knock you on your ass for months or years. You might come home from a con with a positive COVID test, thinking to yourself “Worth it!!”, only to discover the lingering cough and brain fog never quite go away. It affects your work life, your social life, and makes getting out of bed a challenge. Now, instead of a survival story, you're another victim of a virus that has destroyed so many lives already.

Why would you roll the dice if you don't need to?

A Collective Cultural Gaslighting

For years now, the “COVID-conscious” among us have been subjected to something I can only describe as a societal gaslighting effort. Our political leaders, our bosses, and our peers insist that the pandemic that ravaged our society in 2020 is all but over, even as cases and hospitalization rates spike, and the horrible reality of “Long COVID” starts to become clearer.

I get it. Folks are eager to purge the year 2020 out of their memories. The isolation, the fear, the hopelessness that folks felt in that year was so traumatizing on everyone that it's easier to just pretend we've moved past it, even in the face of evidence that we haven't.

There's just one problem, though: you know how terrible it felt for you in 2020, when you weren't sure if going outside would spell certain death, when you had to choose between socializing with friends and being safe? Thanks to your collective inaction, that's how people at high-risk have felt every single day for four years now, some even longer.

Together, we could've pushed for a safer world for the most vulnerable in our society. We could've insisted upon regulations that required robust air purification and circulation in public buildings. We could've made remote work the new normal. We could've normalized social distancing and mask wearing, so our collective risk was lower and those who needed to be protected the most didn't feel singled out.

Instead, folks drove it out of the collective consciousness. They insisted the threat is long gone (if it was ever there to begin with), and instead punished the vulnerable by banning mask mandates and, in the worst cases, banning masks themselves.

I understand that furries are just a microcosm of society itself, and I don't necessarily place individual blame on every furry who falls prey to this collective delusion that COVID isn't still among us, isn't still destroying lives, or isn't a risk we can mitigate through a combination of collective changes and individual actions.

As a fandom, though, we always have the opportunity to not just be a little window into society itself, but to do better than that, to take better care of the marginalized and vulnerable in our own community. Surely you can understand why it upsets me that we don't do that.

The Cost

Imagine, if you will, a person. This person isn't just a furry, but they're also queer and neurodivergent. They live with physical and mental health challenges that make holding down traditional jobs hard, so they struggle with money basically all the time. That makes it almost impossible for them to escape the region they're in, one that's increasingly hostile to people like them. It also makes traveling to distant events out of the question, and those same health conditions put them at high risk of something really bad happening to them if they caught COVID.

One day, a furry convention springs up in their own backyard. Finally, a place they can be themselves. A place they can see friends they've only known through screen names online. A place they can find friendship and comradery amongst people with shared interests. A place that won't judge them or hold their identity against them. A light in the darkness. Finally.

They show up at the convention center and look out across the crowd, and their heart sinks. There's not a mask in sight. The crowds are thick, almost over the capacity of the venue, standing shoulder to shoulder in long lines for nearly everything, from registration to the vendor hall to the elevators. This isn't a safe place for them, not at all.

“Well now what the hell do I do?” they wonder. This was their one escape from the soul-crushing doldrums of their daily life, and now they have to choose between whether to trudge through this exceedingly high-risk event to see their friends and to feel a part of something, or to turn around and go home, where they may be miserable, but at least they'll live to see tomorrow.

Yes, I'm describing myself here, but I'm also describing countless people I know and care about who face this same reality.

You may think the inconvenience of wearing a mask is too high, but this is the cost of not doing that.

Conclusion

If you ask most furries, they'll tell you that the furry fandom is something special and amazing. It's a more progressive and inclusive community, with its roots in the queer and neurodivergent communities, and it prides itself on being a safe space for identity, self-expression and joy. It's a principled place, and while it's not perfect, the fandom always strives to do the right thing.

But I don't think you get to pat yourselves on the back just yet.

Those of us with the “loud” principles, who aren't afraid to call a community to account on its shortcomings, will tell you almost universally that the principles that the furry fandom prides itself on having are, more often than not, skin-deep.

The community says they want to be better and do better, but when people bring up the specific steps necessary to do that, from hard discussions like combating hate and bigotry to easy steps like just strapping on a mask at a convention, more often than not they wind up on the receiving end of hostility themselves.

You can't have it both ways. You can't claim to be a progressive fandom while silencing the voices of the marginalized people in your own community. You can't claim to be inclusive while you collectively create and foster spaces that are unsafe for people, then make them so important that those people feel even more excluded from the fandom for missing out on them.

I'm tired of being called the crazy one, the obnoxious one for urging basic public health measures like masking (alongside urging conventions to choose better, more accessible, more spaced-out and ventilated venues) just so me and those I care about don't have to roll the dice with our own lives to be a part of the fandom's shared experiences.

Wearing a mask isn't the ultimate solution to ending COVID, but it's such an easy and effective step to take that it speaks volumes about a community and its priorities when even that is considered not worth doing. It says a lot about what the furry community cares about, and who it is willing to leave behind.

We can do better. In fact, to live up to the ideals we strive for, we must.

Hello!

I’m Silver Eagle. I’m a furry, a web developer, and an accessibility advocate.

Today I wanted to talk to you about a specific problem I’ve been running into a lot lately with regard to accessibility. I get a lot of very polarized responses when I talk about this subject, so I thought I’d condense my thoughts into a post (available both in text form and video form) and just see what folks think.

Me, Accessibility and VR

The idea of building accessibility into the work I do was something I always knew about, but it really kicked into gear when I started working with a government agency, where building accessible websites wasn’t just nice to do, it was the law. I sat down and talked a lot with folks who needed special tools to browse the web, and it was clear to me that a lot of the web was just unnecessarily hostile to them. All that info was out there, but they just couldn’t get to it because the people building things didn’t think about them at all. This didn’t sit right with me, so I made it a point since then to make things I built accessible, and that includes the open-source software I build today, which I’m proud to say has a thriving community of visually-impaired users who felt abandoned by the other software out there and don’t have to feel that way anymore.

These days, for fun I like to spend a lot of time in Virtual Reality, or VR. It lets me spend time hanging out with friends around the world, experiencing things I wouldn’t normally get to, and it lets me be a cute bird on the Internet, so that’s cool, too!

One thing VR has reminded me of is how much I love the club scene. The thumping bass, the awesome DJs, the connections you make out on the dance floor. It’s really special, but in real life, these things are totally off limits to me. Why? Well, because I have photosensitive epilepsy. Long story short, that means that strobes mess me up. Strobes mess with a lot of people, actually, but for some of us it’s kind of a big deal.

Now, some of you might be hearing that and thinking, “Why the hell would you spend time in VR clubs if you’re sensitive to strobes? It’s not built for you! Go somewhere else!” which leads me right into my first point…

Let’s talk about ableism.

Ableism, Passive and Active

By definition, ableism is discrimination and prejudice against people with physical or mental disabilities, but I like to divide that further into two categories: “passive” ableism and “active” ableism. I want to go into each of these in the form of two stories that happened to me this year.

A few months back, a group I worked with put on a big DJ event in a brand new world. The world was beautiful, but it was lit entirely with a very flashy light system that filled your whole headset up, so every time a strobe hit, it was basically all you could see. This really messed with me, and kept me from enjoying the event.

I brought this up, only to be met with a chorus of moans and groans. It was a pretty hard technical problem to solve, and honestly…was it worth doing all that work? Were there even enough people there who it affected for it to matter? Ugh, what a pain in the ass to deal with, right?

This was a lot of what I’d call “passive” ableism: the fact that people with different needs had never crossed your mind at all until you met someone who was directly affected, and even then, you had all the arguments ready in your head for why it wasn’t worth the effort. It’s easier to justify inaction, because action is, well, harder.

Let’s just say a whole, whole lot of the world is passively ableist like that.

Now, to their credit, they did end up adding more and better settings to help people with photosensitivity have fun in the club, even if they didn’t much like me for advocating so hard for it. In fact, in the days after that event, one of the major stage lighting libraries in VR started shipping a strobe toggle directly into its default configuration panel, so this was really a win-win.

I thought that was the end of it, until this last weekend.

Another big event came up, and it was in a brand new world, and that world had strobes out the wazoo. It was bad. It messed with a lot of people who aren’t even normally susceptible to strobes. And yet, there wasn’t a setting to be found anywhere to turn them off. I had been really excited to attend this event, so it really crushed my spirits that I couldn’t enjoy it with my friends. I asked one of the event runners, who told me that the world was a little rushed, a little unfinished, and it just hadn’t crossed their minds to build that feature in yet. Eh, “That’s a bummer”, I thought…just a little more passive ableism, really, but I understand.

But then I got a DM from someone I know and trust. They told me, well, the story you’ve been told isn’t the whole story. In fact, in the middle of a crowded Discord voice call, the creator of this new world had been asked about whether they would include a strobe or lighting toggle, and their response was that it wasn’t a priority because the only person who would care about it was me, and “Silver complains too much.”

About seizures. Silver complains too much…about the danger of seizures in the worlds you’re building.

Now that…that is active ableism, when you know damn well that you’re excluding a group of people from what you’re creating, but you have such contempt for that group (or, in this case, an outspoken advocate within it) that you knowingly and intentionally say, “To hell with that whole group! Who needs ‘em?”

So…if you’ll pardon my language for a moment…that’s pretty fucked up.

Now, I’m not about to go naming this person on here, because the hostility from the folks defending him has already been off the charts. Some have accused me of making this story up wholesale (I didn’t, by the way), others have insisted that I have to separate the offhanded ableist comments of the world creator from the technical constraints of the world he created (which is an argument I’m not buying), and the creator himself, rather than address those comments head-on, instead decided to ban me from his events for speaking up.

Well, that last part’s not such a big loss. There was already something keeping me from attending those events…you know, THE SEIZURES.

But anyway, enough about that. I tell you those stories only to paint a picture here for you of the level and intensity of ableism that’s present in parts of this ecosystem.

As the saying goes, though, it’s better to light a candle than to curse the darkness.

So now I want to talk about ways that world creators can take steps to improve accessibility in the spaces they create.

Empathize

Okay, this is gonna sound cliche, but really, more than anything, the best thing you can do about accessibility is to start thinking about it at all. Start thinking about what things in your world may cause problems for people, think about the issues folks might run into. Test your world in challenging situations, with music with a high dynamic range and video feeds with lots of strobing effects. You may not know exactly what would trigger, say, a seizure, but I’ve found that lots of people have a good “vibe” for when levels are getting to be “a little much”.

Make the ideas of accessibility and inclusivity priorities in the worlds you build. After all, you’re creating on VR, a remarkably flexible and immersive platform that lets people experience things they’d never get to otherwise. Why constrain yourself to a select group of people experiencing your worlds?

If you’re worried that accessibility will hurt the experience for everyone else, don’t be. A majority of the things I’m discussing here involve tweaks that are client-side, so one player can get things exactly how they want them but another’s is entirely unaffected.

Once you’ve internalized that mindset, that accessibility brings your creations to a bigger audience, puts players in control of their experience and makes your spaces more enjoyable and safer to tons of folks, then you’re on the right track. The gears are turning in your head the whole time you’re building the world, and the results are much more likely to be inclusive as a result.

Stand on the shoulders of giants

I wanna start this part by saying that while I am a software developer, I’m not a VR world builder myself, so I don’t know every little detail about the process. I’m basing my advice here on what I’ve seen in existing worlds, and what worked well and what didn’t.

Sometimes the best way to do the job is not to have to do the job at all.

Rather than rolling your own lighting and audio systems from the ground up, look into using an existing one. There are really powerful systems out there that are largely free and open-source, and you benefit from a huge set of tools and prefabs that exist around them already.

Some popular ones I see around a lot are AudioLink and VR Stage Lighting, or VRSL. AudioLink is better known by players as that thing that lets your avatar glow pretty colors, but really it’s a toolkit for building reactive audio in general, and it is easily toggled on and off. VRSL offers the kind of DMX-driven professional stage lighting you’d see in real life events and is very powerful. As of April of this year, VRSL’s default configuration panel prefab includes not only global lighting toggles but a strobe-specific toggle button.

If you want to experiment with building your own custom systems, that’s cool too, as long as you’re building worlds in test environments. Remember, if it’s not accessible, it’s probably not shippable, so until you’ve built out a solution that is at least as accessible as the popular libraries out there, don’t go testing it out on major events.

Options, Options, Options

When it comes to letting players customize their experience in your world, any setting is better than no setting at all, but more settings are even better than that.

There’s a lot of overlap between personal preferences and accessibility on this front. A player might not be susceptible to flashing lights, but might prefer to have them off anyway, so they’d use a strobe toggle even though they’re not its “target audience”, per se.

Common adjustments I’ve seen in worlds include: – Global reactive lighting enable/disable (reactive lighting changes with audio, as opposed to static lighting in the world that doesn’t) – Strobe enable/disable (i.e. in VRSL) – AudioLink enable/disable – The ability to enable brighter ambient lights (reducing visual contrast) – Sliders for lighting intensity/brightness

Lighting is a Numbers Game

When it comes to whether your lighting is likely to cause photosensitive seizures or other discomfort, there are a few factors that come into play. There is no hard and fast rule on what will and won’t cause problems for players, because everyone is different, but that doesn’t mean you can’t tip the scales into your favor. If you do, you can make your world a lot more enjoyable even with the default settings.

One is of course the rate of strobing. Studies vary on the exact frequencies that cause problems, but regulations that apply to web sites advise you to not go between about 2 and 55 flashes per second (or 2-5 Hz). That’s a pretty big range, and it may not be possible to stay out of it completely, so you should use the other factors to mitigate this.

Another factor is the affected percentage of a player’s field of vision. In the real world, you can sometimes avoid a problem by just looking away from a strobing light source. Sometimes, though, if you’re in a dark room without many other light sources, the strobe will illuminate the floor, the ceiling and all the walls too, so no matter where you look, there’s trouble. This happens in VR too, and because the headset’s strapped to your head, sometimes the only way out is to just rip the thing off your head. No good!

Instead of making strobes fill a room, have them be smaller points of light that contribute less to the overall lighting of the room. Ensure the rest of the room isn’t so dimly lit or reflective that there’s nowhere a player can look to avoid the strobing effect. Even in the middle of the dance floor, people need somewhere they can look that isn’t visually overstimulating.

The last factor I want to talk about is visual contrast. In this case, that’s the difference between the darkest light in the range of reactive lighting and the brightest one. The bigger that gap is, the more likely it is that people will be affected. You see this a lot in clubs that are pitch black without the reactive lighting turned on. Out of nowhere, there’s a flash of bright white, and suddenly everyone’s headsets just spanned the full gamut of brightness in half a second. That’s gonna throw a lotta folks off. This is why, even though it’s not always popular in the club worlds, I’m a big fan of ambient lighting in event worlds. A fairly well-lit (albeit dim) world can have pretty dynamic lighting effects and still have much less visual contrast than starting from completely black would induce.

Audio Needs Love, Too

You may think that most of the focus on accessibility in VR clubs should be on the visual effects, and it’s certainly a big slice of it, but you can do little things to improve the accessibility of your audio, too.

For one, consider having “quiet spaces” scattered throughout your world. These would be places where the audio levels are lower and the visual lighting is subdued. Some worlds incorporate these as side rooms, cubbies, or even bathrooms. They’re great for people who get overstimulated to just relax for a moment, and also important for the occasional conversation that starts up.

Second, if you’re running an event with prerecorded audio, make sure the loudness levels between your performers are consistent. All too often, I’ll be in a club and a DJ set will come on that’s just way too quiet, so I turn everything up to accommodate, and sure enough, the next DJ blows out my headphones and nearly startles me out of my chair.

In the broadcasting world, the average loudness of audio is measured in a unit called LUFS, or Loudness Units relative to Full Scale. Different loudness levels are used in different places, but a lot of audio services settle somewhere between -14 and -10 LUFS as a good level. Ideally, as an event host, you could pick a loudness level and ask performers to master their recordings for that loudness level, but even if that doesn’t work for you, there are free and open-source tools (like Audacity for editing audio or master_me for live streaming) that let you pipe audio into them and get volume-normalized audio out.

One thing you probably won’t have much control over in your world is what video gets played there. A lot of DJs like using visualizers in the video portion of their performances that strobe heavily or oscillate between dark and light quickly. Unlike the in-world lighting and strobes, though, right now there just isn’t a simple way to avoid strobing in the video feeds themselves.

To help with this, you can fall back to the other mitigating factors I mentioned above: reducing how much of the player’s field of vision is taken up by the video, how much it reflects off nearby surfaces, and how much it contrasts with the background of the world.

However, I have heard some exciting news that there are folks working on this exact issue. I hope to have an update on this soon that I can share with everyone.

Conclusion

I put this together to do two things: to point out what I see as a growing problem of certain creators pushing back against accessibility and those who fight for it, and to leave you with a few thoughts and some specifics that might help to inform the design of your own worlds.

I don’t mean to come across as an authority on either accessibility or VR world design. I admit, there’s a lot I don’t know about both subjects. I just hear stories all the time about how people are caught in a struggle between wanting to spend time with their friends and being unable to because of little things that get in the way of their enjoyment, and I try to put myself in their shoes and think of how to best accommodate them.

You don’t have to be living with a mental or physical disability yourself to empathize with people who do. And even if you should be, you may not be showered with praise for making sure to include as many people as possible in the experiences you build. But you can rest assured that you’re making a difference in someone’s life out there, and that’s really more than enough reason to do it.

Thank you for your time.